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How To Locate Properties In Adobe Animate

  1. Adobe Animate User Guide
  2. Introduction to Animate
    1. What's New in Animate
    2. Visual Glossary
    3. Animate organisation requirements
    4. Animate keyboard shortcuts
    5. Work with Multiple File Types in Breathing
  3. Animation
    1. Animation basics in Animate
    2. How to use frames and keyframes in Breathing
    3. Frame-by-frame animation in Animate
    4. How to work with classic tween animation in Animate
    5. Brush Tool
    6. Motion Guide
    7. Motion tween and ActionScript 3.0
    8. Most Motility Tween Animation
    9. Move tween animations
    10. Creating a Motion tween animation
    11. Using property keyframes
    12. Breathing position with a tween
    13. How to edit motion tweens using Motion Editor
    14. Editing the motion path of a tween animation
    15. Manipulating move tweens
    16. Adding custom eases
    17. Creating and applying Motion presets
    18. Setting upwards animation tween spans
    19. Working with Motion tweens saved as XML files
    20. Motion tweens vs Classic tweens
    21. Shape tweening
    22. Using Bone tool animation in Animate
    23. Work with grapheme rigging in Animate
    24. How to utilize mask layers in Adobe Breathing
    25. How to work with scenes in Breathing
  4. Interactivity
    1. How to create buttons with Breathing
    2. Convert Breathing projects to other document type formats
    3. Create and publish HTML5 Canvass documents in Animate
    4. Add interactivity with code snippets in Breathing
    5. Creating custom HTML5 Components
    6. Using Components in HTML5 Sheet
    7. Creating custom Components: Examples
    8. Code Snippets for custom Components
    9. All-time practices - Advertising with Animate
    10. Virtual Reality authoring and publishing
  5. Workspace and workflow
    1. Creating and managing Paint brushes
    2. Using Google fonts in HTML5 Canvas documents
    3. Using Creative Cloud Libraries and Adobe Animate
    4. Use the Stage and Tools panel for Breathing
    5. Animate workflow and workspace
    6. Using web fonts in HTML5 Canvas documents
    7. Timelines and ActionScript
    8. Working with multiple timelines
    9. Set preferences
    10. Using Animate authoring panels
    11. Create timeline layers with Animate
    12. Export animations for mobile apps and game engines
    13. Moving and copying objects
    14. Templates
    15. Observe and Replace in Animate
    16. Undo, redo, and the History panel
    17. Keyboard shortcuts
    18. How to utilize the timeline in Animate
    19. Creating HTML extensions
    20. Optimization options for Images and Animated GIFs
    21. Export settings for Images and GIFs
    22. Avails Panel in Animate
  6. Multimedia and Video
    1. Transforming and combining graphic objects in Animate
    2. Creating and working with symbol instances in Animate
    3. Image Trace
    4. How to use sound in Adobe Breathing
    5. Exporting SVG files
    6. Create video files for employ in Animate
    7. How to add together a video in Animate
    8. Working with video cue points
    9. Draw and create objects with Animate
    10. Reshape lines and shapes
    11. Strokes, fills, and gradients with Animate CC
    12. Working with Adobe Premiere Pro and Subsequently Effects
    13. Color Panels in Animate CC
    14. Opening Flash CS6 files with Breathing
    15. Work with archetype text in Animate
    16. Placing artwork into Animate
    17. Imported bitmaps in Animate
    18. 3D graphics
    19. Working with symbols in Animate
    20. Draw lines & shapes with Adobe Animate
    21. Piece of work with the libraries in Breathing
    22. Exporting Sounds
    23. Selecting objects in Animate CC
    24. Working with Illustrator AI files in Breathing
    25. Apply patterns with the Spray Brushtool
    26. Applying alloy modes
    27. Arranging objects
    28. Automating tasks with the Commands menu
    29. Multilanguage text
    30. Using camera in Breathing
    31. Using Breathing with Adobe Scout
    32. Working with Fireworks files
    33. Graphic filters
    34. Sound and ActionScript
    35. Drawing preferences
    36. Drawing with the Pen tool
  7. Platforms
    1. Catechumen Animate projects to other document type formats
    2. Custom Platform Support
    3. Create and publish HTML5 Sheet documents in Breathing
    4. Creating and publishing a WebGL document
    5. How to packet applications for AIR for iOS
    6. Publishing AIR for Android applications
    7. Publishing for Adobe AIR for desktop
    8. ActionScript publish settings
    9. All-time practices - Organizing ActionScript in an application
    10. How to utilize ActionScript with Breathing
    11. Best practices - Accessibility guidelines
    12. Accessibility in the Animate workspace
    13. Writing and managing scripts
    14. Enabling Support for Custom Platforms
    15. Custom Platform Support Overview
    16. Creating accessible content
    17. Working with Custom Platform Support Plug-in
    18. Debugging ActionScript iii.0
    19. Enabling Support for Custom Platforms
  8. Exporting and Publishing
    1. How to export files from Animate CC
    2. OAM publishing
    3. Exporting SVG files
    4. Consign graphics and videos with Breathing
    5. Publishing AS3 documents
    6. Export animations for mobile apps and game engines
    7. Exporting Sounds
    8. Export QuickTime video files
    9. Controlling external video playback with ActionScript
    10. All-time practices - Tips for creating content for mobile devices
    11. Best practices - Video conventions
    12. Best practices - SWF awarding authoring guidelines
    13. Best practices - Structuring FLA files
    14. Best Practices to optimize FLA files for Animate
    15. ActionScript publish settings
    16. Specify publish settings for Animate
    17. Exporting projector files
    18. Export Images and Blithe GIFs
    19. HTML publishing templates
    20. Working with Adobe Premiere Pro and Afterward Furnishings
    21. Quick share and publish your animations

Employ this article to learn more about using customizable components.

Component provides a office or group of related reusable customizable components that enhances productivity for advertizement creators. Previously, Animate supported wink components used with flash-based targets. From this release onwards, Animate supports HTML5 Canvas.

  1. Select File > New .

    Cull an Advanced from the tabs at the acme of the screen in the New Certificate dialog then select HTML5 Canvas option.

    New Document

    HTML5 Canvas
  2. Select Window > Components.

    Default Components
  3. Select Components > Video. Elevate-and-drop the associated components to the canvass.

  4. Select the Video component Example on stage, and view and alter parameters in the Property Inspector. The Source parameter allows you to select video file from a local location or provide any URL to play the video (mp4, ogg, ogv, or webm formats).

    Drag-and-drop the Components
  5. Select "match source dimensions" to resize the video actor to match the input video dimensions. This feature but works for mp4 videos. For other video types, manually resize the video instance on stage to ensure that the attribute ratio remains the aforementioned.

  6. Press Ctrl + enter (cmd + enter on MAC) to preview the movie. The video plays in your default browser. Since the controls are visible past default, you tin can view the controls when you hover over the video in a browser.

    You tin use the aforementioned process to use other components.

    Preview component output

 Components are added to HTML document as DOM elements, and then refer to Component code snippets (Lawmaking Snippets > HTML5 Sail > Components) to add interactivity to Components.

Adding interactivity to components using code snippets

  1. Select Window > Components.

  2. To add interactivity to the components, select Window > Code snippets console. You can view the mapping of the various available component behaviors.

  3. In the Code Snippet screen, select HTML5 Canvas > Components.

    Default code snippets
  4. Based on the component y'all have selected, double-click the respective code snippet to display the snippet in the Actions panel. For information on adding interactivity to code snippets, see Add interactivity with lawmaking snippets in Breathing.

Example

Utilise the following example to learn how to use lawmaking snippets where the playback of the video is controlled through code.

  1. Select the video case on stage and disable the AutoPlay setting in the Property inspector.

  2. Double click the Button component twice in the Components panel to create two instances on stage and place the buttons. You lot can also elevate-and-driblet them directly from the components panel on stage.

    Place the buttons
  3. Select the get-go button instance and change the label to Play in the PI and the 2nd push to Interruption.

  4. Open the Code Snippets Panel by clicking Window > Code Snippets. Navigate to HTML5 Canvas > Components and expand the User Interface Section.

  5. Select the Play push on stage, double-click on the Button Click Effect in Code Snippets Console, and click Ok. Animate assigns an instance name to the selected push. You can view the newly added code in the Actions console.

    Adding code snippets
  6. Select the Video on stage and aggrandize the Video section in Code snippets. Double-click Play a Video. The code required to play the video is added to the Actions panel.

    Code added to the Deportment panel
  7. To play the video when the button is clicked, move the lawmaking between  <Commencement your custom code> and <End your custom lawmaking> section.

    Move the code inside the tags
  8. To add a lawmaking to break the video, select the interruption button, assign the new button click handler and add together the pause video code.

  9. Preview the picture show. Click the play push button to play the video and click on the Pause button to pause the video.

 You can view the className attribute for each component in the Property Inspector. Use these course names to skin the components using a CSS. Use the CSS component to load your custom CSS. The CSS component allows yous to select any local CSS file included in the film.

Interesting HTML5 components

Adding interactivity to your content is interesting and includes a lot of feature with HTML 5 components. Want to learn how to utilize these HTML5 components on Breathing? Sentry the tutorial at the end of this example and follow these steps.

  1. Click Windows and select Components.

  2. Expand the Videos folder, click and drag the video icon to the phase.

  3. In the Properties, expand the Positions and Size tab and set the required values.

How to enhance your Breathing compositions Using HTML5 Components

Watch the video to know how to include more components to your composition.

Install distributed components

Breathing designers or developers can install the distributed ZXP file component past using theManage Extensionsutility. For more information, run across Install extensions.

Prerequisite

Installing components

To install distributed components, y'all can perform the following steps:

  1. Double-click theManageExtensions.exe file. TheManage Extensions dialog appears.

  2. ClickInstall an extension and select the extension (.zxp file) that you desire to install. For more data, encounter Install extensions.

  3. To view the installed component in Animate, clickWindow > Component.Components pop-upwardly dialog appears.

  4. Click hamburger icon at upper-right corner and clickReload Components.

Source: https://helpx.adobe.com/animate/using/using-components-in-animate.html

Posted by: carmonaoffirest1957.blogspot.com

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