How To Locate Properties In Adobe Animate
- Adobe Animate User Guide
- Introduction to Animate
- What's New in Animate
- Visual Glossary
- Animate organisation requirements
- Animate keyboard shortcuts
- Work with Multiple File Types in Breathing
- Animation
- Animation basics in Animate
- How to use frames and keyframes in Breathing
- Frame-by-frame animation in Animate
- How to work with classic tween animation in Animate
- Brush Tool
- Motion Guide
- Motion tween and ActionScript 3.0
- Most Motility Tween Animation
- Move tween animations
- Creating a Motion tween animation
- Using property keyframes
- Breathing position with a tween
- How to edit motion tweens using Motion Editor
- Editing the motion path of a tween animation
- Manipulating move tweens
- Adding custom eases
- Creating and applying Motion presets
- Setting upwards animation tween spans
- Working with Motion tweens saved as XML files
- Motion tweens vs Classic tweens
- Shape tweening
- Using Bone tool animation in Animate
- Work with grapheme rigging in Animate
- How to utilize mask layers in Adobe Breathing
- How to work with scenes in Breathing
- Interactivity
- How to create buttons with Breathing
- Convert Breathing projects to other document type formats
- Create and publish HTML5 Canvass documents in Animate
- Add interactivity with code snippets in Breathing
- Creating custom HTML5 Components
- Using Components in HTML5 Sheet
- Creating custom Components: Examples
- Code Snippets for custom Components
- All-time practices - Advertising with Animate
- Virtual Reality authoring and publishing
- Workspace and workflow
- Creating and managing Paint brushes
- Using Google fonts in HTML5 Canvas documents
- Using Creative Cloud Libraries and Adobe Animate
- Use the Stage and Tools panel for Breathing
- Animate workflow and workspace
- Using web fonts in HTML5 Canvas documents
- Timelines and ActionScript
- Working with multiple timelines
- Set preferences
- Using Animate authoring panels
- Create timeline layers with Animate
- Export animations for mobile apps and game engines
- Moving and copying objects
- Templates
- Observe and Replace in Animate
- Undo, redo, and the History panel
- Keyboard shortcuts
- How to utilize the timeline in Animate
- Creating HTML extensions
- Optimization options for Images and Animated GIFs
- Export settings for Images and GIFs
- Avails Panel in Animate
- Multimedia and Video
- Transforming and combining graphic objects in Animate
- Creating and working with symbol instances in Animate
- Image Trace
- How to use sound in Adobe Breathing
- Exporting SVG files
- Create video files for employ in Animate
- How to add together a video in Animate
- Working with video cue points
- Draw and create objects with Animate
- Reshape lines and shapes
- Strokes, fills, and gradients with Animate CC
- Working with Adobe Premiere Pro and Subsequently Effects
- Color Panels in Animate CC
- Opening Flash CS6 files with Breathing
- Work with archetype text in Animate
- Placing artwork into Animate
- Imported bitmaps in Animate
- 3D graphics
- Working with symbols in Animate
- Draw lines & shapes with Adobe Animate
- Piece of work with the libraries in Breathing
- Exporting Sounds
- Selecting objects in Animate CC
- Working with Illustrator AI files in Breathing
- Apply patterns with the Spray Brushtool
- Applying alloy modes
- Arranging objects
- Automating tasks with the Commands menu
- Multilanguage text
- Using camera in Breathing
- Using Breathing with Adobe Scout
- Working with Fireworks files
- Graphic filters
- Sound and ActionScript
- Drawing preferences
- Drawing with the Pen tool
- Platforms
- Catechumen Animate projects to other document type formats
- Custom Platform Support
- Create and publish HTML5 Sheet documents in Breathing
- Creating and publishing a WebGL document
- How to packet applications for AIR for iOS
- Publishing AIR for Android applications
- Publishing for Adobe AIR for desktop
- ActionScript publish settings
- All-time practices - Organizing ActionScript in an application
- How to utilize ActionScript with Breathing
- Best practices - Accessibility guidelines
- Accessibility in the Animate workspace
- Writing and managing scripts
- Enabling Support for Custom Platforms
- Custom Platform Support Overview
- Creating accessible content
- Working with Custom Platform Support Plug-in
- Debugging ActionScript iii.0
- Enabling Support for Custom Platforms
- Exporting and Publishing
- How to export files from Animate CC
- OAM publishing
- Exporting SVG files
- Consign graphics and videos with Breathing
- Publishing AS3 documents
- Export animations for mobile apps and game engines
- Exporting Sounds
- Export QuickTime video files
- Controlling external video playback with ActionScript
- All-time practices - Tips for creating content for mobile devices
- Best practices - Video conventions
- Best practices - SWF awarding authoring guidelines
- Best practices - Structuring FLA files
- Best Practices to optimize FLA files for Animate
- ActionScript publish settings
- Specify publish settings for Animate
- Exporting projector files
- Export Images and Blithe GIFs
- HTML publishing templates
- Working with Adobe Premiere Pro and Afterward Furnishings
- Quick share and publish your animations
Employ this article to learn more about using customizable components.
Component provides a office or group of related reusable customizable components that enhances productivity for advertizement creators. Previously, Animate supported wink components used with flash-based targets. From this release onwards, Animate supports HTML5 Canvas.
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Select File > New .
Cull an Advanced from the tabs at the acme of the screen in the New Certificate dialog then select HTML5 Canvas option.
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Select Window > Components.
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Select Components > Video. Elevate-and-drop the associated components to the canvass.
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Select the Video component Example on stage, and view and alter parameters in the Property Inspector. The Source parameter allows you to select video file from a local location or provide any URL to play the video (mp4, ogg, ogv, or webm formats).
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Select "match source dimensions" to resize the video actor to match the input video dimensions. This feature but works for mp4 videos. For other video types, manually resize the video instance on stage to ensure that the attribute ratio remains the aforementioned.
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Press Ctrl + enter (cmd + enter on MAC) to preview the movie. The video plays in your default browser. Since the controls are visible past default, you tin can view the controls when you hover over the video in a browser.
You tin use the aforementioned process to use other components.
Components are added to HTML document as DOM elements, and then refer to Component code snippets (Lawmaking Snippets > HTML5 Sail > Components) to add interactivity to Components.
Adding interactivity to components using code snippets
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Select Window > Components.
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To add interactivity to the components, select Window > Code snippets console. You can view the mapping of the various available component behaviors.
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In the Code Snippet screen, select HTML5 Canvas > Components.
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Based on the component y'all have selected, double-click the respective code snippet to display the snippet in the Actions panel. For information on adding interactivity to code snippets, see Add interactivity with lawmaking snippets in Breathing.
Example
Utilise the following example to learn how to use lawmaking snippets where the playback of the video is controlled through code.
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Select the video case on stage and disable the AutoPlay setting in the Property inspector.
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Double click the Button component twice in the Components panel to create two instances on stage and place the buttons. You lot can also elevate-and-driblet them directly from the components panel on stage.
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Select the get-go button instance and change the label to Play in the PI and the 2nd push to Interruption.
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Open the Code Snippets Panel by clicking Window > Code Snippets. Navigate to HTML5 Canvas > Components and expand the User Interface Section.
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Select the Play push on stage, double-click on the Button Click Effect in Code Snippets Console, and click Ok. Animate assigns an instance name to the selected push. You can view the newly added code in the Actions console.
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Select the Video on stage and aggrandize the Video section in Code snippets. Double-click Play a Video. The code required to play the video is added to the Actions panel.
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To play the video when the button is clicked, move the lawmaking between <Commencement your custom code> and <End your custom lawmaking> section.
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To add a lawmaking to break the video, select the interruption button, assign the new button click handler and add together the pause video code.
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Preview the picture show. Click the play push button to play the video and click on the Pause button to pause the video.
You can view the className attribute for each component in the Property Inspector. Use these course names to skin the components using a CSS. Use the CSS component to load your custom CSS. The CSS component allows yous to select any local CSS file included in the film.
Interesting HTML5 components
Adding interactivity to your content is interesting and includes a lot of feature with HTML 5 components. Want to learn how to utilize these HTML5 components on Breathing? Sentry the tutorial at the end of this example and follow these steps.
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Click Windows and select Components.
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Expand the Videos folder, click and drag the video icon to the phase.
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In the Properties, expand the Positions and Size tab and set the required values.
How to enhance your Breathing compositions Using HTML5 Components
Watch the video to know how to include more components to your composition.
Install distributed components
Breathing designers or developers can install the distributed ZXP file component past using theManage Extensionsutility. For more information, run across Install extensions.
Prerequisite
Installing components
To install distributed components, y'all can perform the following steps:
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Double-click theManageExtensions.exe file. TheManage Extensions dialog appears.
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ClickInstall an extension and select the extension (.zxp file) that you desire to install. For more data, encounter Install extensions.
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To view the installed component in Animate, clickWindow > Component.Components pop-upwardly dialog appears.
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Click hamburger icon at upper-right corner and clickReload Components.
Source: https://helpx.adobe.com/animate/using/using-components-in-animate.html
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